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Setting Up a Master Server and Fixing My Screenshot Code | Unity Multiplayer Game Devlog #27
26 Jun 2020
Setting Up a Master Server and Fixing My Screenshot Code | Unity Multiplayer Game Devlog #27
dondenata · 9 vistas

Implementing Server-Side AI Enemies in Unity | C# Networking Tutorial - Part 11

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In this eleventh part of my C# networking tutorial series, we implement some server-side AI enemies that our players can fight against.
If you get stuck or have questions, ask them on my Discord server: https://tomweiland.net/discord

Compare your code to mine on GitHub: https://github.com/tom-weiland..../tcp-udp-networking/

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Today we're setting up some server-side AI enemies which our players can fight against. In order to keep our server authoritative, we stick all of the AI enemy logic on the server, and only send the information that clients need to accurately display what the multiplayer AI enemies are doing in Unity.

The artificial intelligence that we put together in this video isn't actually that intelligent, but it serves its purpose of demonstrating how you could implement more complex AI in a multiplayer game.

#UnityTutorial #Multiplayer #Unity3D #Networking #GameDev #Server #Client

"Interplanetary Forest" by Meydän is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...)
Artist: https://soundcloud.com/meydansound/

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Hasta la próxima

Setting Up a Master Server and Fixing My Screenshot Code | Unity Multiplayer Game Devlog #27
26 Jun 2020
Setting Up a Master Server and Fixing My Screenshot Code | Unity Multiplayer Game Devlog #27
dondenata · 9 vistas